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InstructionsYour goal when playing Hexadom, as with many strategy games, is to take over the world. Hexadom is a turn-based game of territory expansion. At the start of the game you are randomly allotted territories scattered around the world. Where these territories are clustered together they form regions that you control. Each region has a palace from which you control that region. Each palace has a treasury and receives income each turn from any pasture that is not occupied by a settler or other type of man. You can use this money to recruit men, which you can send out to expand that region further. Not only do you have to pay to recruit these men but you also have to pay to feed them every turn. When you click on a region that you control the amount of money you have and how much you are receiving from your pasture, minus the amount you are paying to your men each turn, will appear under the marker showing whose turn it is. If you run out of money and go bankrupt then your army will die of starvation. When they die their bodies provide fertile ground for marsh grass to grow. Once it has taken hold, marsh grass spreads quickly forming large areas of wasteland from which you will not receive an income. Controlling wasteland should be one of your highest priorities since without an income you will not be able to maintain your army in order to expand. You have four types of men you can use to expand your territory: Settlers, Soldiers, Knights and Princes.
Settlers can turn wasteland into pasture and acquire unoccupied territories for you. A settler can’t acquire an occupied territory or a territory next to one that is occupied by a man or a palace from that same region. A settler can occupy one of your territories or acquire an opponent’s territory next to a territory occupied by an opponent’s man or palace as long as it is a different opponent to the territory being acquired.
Soldiers can do everything a settler can do, but in addition they can take over a territory next to an opponent’s settler or palace. Soldiers can even take over a territory occupied by an opponent’s settler. When this happens the settler is killed and the money paid to recruit him is lost. Soldiers can also take over an opponent’s palace and when they do so any money in the palace is taken by the soldier to his own palace. On the opponent’s next turn they will build a new palace with no money in it, which could mean all their men in that region die if they do not have enough income on that turn to cover the expenses of their remaining men. A soldier cannot acquire a territory next to a territory occupied by another soldier employed by that opponent.
Knights can kill opponents’ soldiers and settlers, but not other knights.
When it’s your turn, pieces that haven’t yet occupied enemy territory will spin around so that you can see which men you might still want to use before you end your turn. Any of your palaces that have enough money to recruit more men will also spin around. The palace on the current player icon will spin if you have any men anywhere on the board that can move so you don’t need to search the whole board if that piece isn’t spinning. To zoom in use the scroll wheel and to move the board around drag with the middle mouse button. | |||||||||
Questions and Answersdidnt see how much money i had... was unsure about the upgrades v selection... wasnt sure where my palace was? do i need to build one to start? Why, when I move a piece, then move a second piece to where that one was and then move that first piece again does the second piece go back to where it started? | |||||||||
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